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MineCraft + Kinect : Building Worlds!

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Importing Kinect data into the MineCraft universe.

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By: Nathan Viniconis

" . ""; return $return; } function getMenu() { $return = ""; return $return; } function getExtra() { $return = "
" . "Media" . "

The Homepage has notes on when the site is updated.

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The Videos and Images sections have samples of the project in action!

" . "Project Data" . "

A brief summary of the project can be found in Overview.

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Downloadable Python scripts can be found in the Scripts page.

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Notes has some basic and rough notes that gets appended too during development.

" . "Personal" . "

Links contains links to project related info.

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Articles featuring my work can be found in Publicity.

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Some basic information about myself is in About me.

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"; return $return; } function getFooter() { $return = "

" . "Created by Nathan Viniconis   © 2011 OrderOfEvents.com" . "

"; return $return; } ?> MineCraft + Kinect : Building Worlds!

Updated driverAnimation.py to close Minecraft fully after each frame

3/29/2011

The driverAnimation.py script had to be updated to fully close Minecraft after each frame rendered. This is required since Minecraft does not properly close the region files when exiting a world. In order to know the file was closed 100%, the entire Minecraft instance has to be killed.




Updated scripts to handle new save format!

2/28/2011

The scripts to drive a static Kinect image into a Minecraft save have been updated to handle the Region save format of Minecraft 1.3+.

Taking the snapshots from the Kinect

Processing the images into Minecraft (1.3+)

Required utility file for processImages.py

Restoring the world to a previous state




The Python scripts (Under Construction)

1/24/2011

Information about the scripts can currently be found on the Notes page. They are embedded in the old website. It will be moved here shortly!

Taking the snapshots from the Kinect

(pre 1.3)Processing the images into Minecraft

(pre 1.3)Restoring the world to a previous state

(pre 1.3)Windows automation to create animation

(pre 1.3)A way to lower a world so things can be bigger